![]() Don't drag-and-drop the exported model to Xcode, as it would only create a reference to the model and you would lose the textures on the way, as they are referenced in the. Hint: If you export somewhere else, use the Finder to copy or move the files. scnassets folder of the asset catalog (or a subfolder thereof). and select the file format COLLADA File (*.dae). ![]() In SketchUp, export the model using Export 3D Model. This setting is buggy while it works during runtime, it isn't taken into account by the Scene Editor. In Xcode, in the asset catalog Settings, ensure that Always use the Y-up axis is not checked. In Xcode, create a SceneKit asset catalog: Create an assets catalog and change the extension to. The following workflow produces repeatable results for me when exporting a 3D model from SketchUp Make 2017 (I use the Simple Template - Meters for drawing) to Xcode 9.0:
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